AI Insights · Timothy · October 2021
Top 5 Casual Games on iOS in Chile Q3 2021
In Q3 2021, the top casual games on iOS in Chile showed varied performance trends in weekly downloads, revenue, and active users, with notable growth and fluctuations among the leading titles.
In Q3 2021, the top casual games on iOS in Chile displayed diverse performance patterns in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each of these games fared during the quarter, based on data from Sensor Tower.
Coin Master demonstrated a fluctuating revenue trend, starting at approximately $31K in the last week of June and ending the quarter around $22K. Weekly downloads for the game saw a downward trend, beginning at 940 in the last week of June and dropping to 610 by the end of September. The number of active users also saw a slight decline from 12.5K in late June to around 11.4K by the end of the quarter.
Candy Crush Saga experienced consistent weekly revenue, starting at approximately $22K and maintaining similar levels throughout the quarter, peaking at $22K again in the last week of September. Weekly downloads followed a downward trajectory from 3.1K in late June to 1.9K by the end of September. Active users remained relatively stable, fluctuating around 35K to 37K throughout the period.
Pokémon GO saw a peak in revenue mid-July at approximately $28K, followed by a more stable trend around $11K to $14K for the remainder of the quarter. Downloads increased to 4.2K in mid-July and then fluctuated around 2.1K to 2.9K. Active users peaked at 125K in mid-July before gradually decreasing to about 105K by the end of September.
Homescapes had a relatively stable revenue trend, starting at approximately $16.7K in late June and ending at $11.6K in late September. Downloads saw a peak of 2.7K in early September before dropping to 1.8K by the end of the quarter. Active users showed a slight decline from 36K in late June to around 32K by the end of September.
Toca Boca World showed a peak in revenue in early July at approximately $14.6K and ended the quarter around $8.3K. Weekly downloads fluctuated, peaking at 3K in mid-July and ending at 1.7K by late September. Active users remained relatively steady, starting at 13.2K in late June and ending at 14.5K in late September.
For more detailed insights and data on app performance, visit Sensor Tower.